March was the most intense month, especially with the Gregynog competition taking place the following month. During this time, we focused on ensuring all software features were functional, including line following, obstacle avoidance, and combat.
Initially, we worked on the line-following feature, but due to its complexity and inconsistent performance, we decided to pause that task and shift our attention to the combat feature. We successfully implemented combat, which involved keeping the micromouse on the platform and detecting opponents to attack. However, there were some challenges—at times, our micromouse moved too quickly and fell off the platform. Additionally, the distance it pushed opponents back exceeded the competition guidelines, so we had to make adjustments.
During this period, I also attempted to create a mode-switching controller. Unfortunately, the Raspberry Pi Pico couldn’t cycle through the modes quickly enough, resulting in a significant delay. In the end, this feature was scrapped.
Obstacle avoidance, on the other hand, was functioning well. The IR sensors reliably detected objects, and the touch bars effectively pushed the micromouse back when needed.
Later, we returned to line following. Although the micromouse was able to complete laps on the line-following platform, the results were inconsistent.
Overall this month was overwhelming and pleasing ,for every problem there were exciting breakthroughs.
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